LUTA

Pioneering solution for edtech

An AI-powered language learning mobile app.

What we are trying to solve

Build and retain the learning habit
Make progress and achieve objectives

How we solve it

LUTA tackles those challenges with 3 pillars
Immersive
experience
More
Personalized
Journey
More
Dynamic
Content
More

Immersive experience

Interactive Storytelling
  • Your own story: user can create their own story, from the setting, the plot, twists and characters.
  • Your own escalation: user can choose the path for the next chapter to go. Options can be rerolled or manually inputted.
  • Helpful: This kind of experience gives users an environment to practive in, significant moments to absorb and remember, and a certain amount of epicness.
Roleplaying
  • Playing with the bots: AI can take the role of more than one character. Most importantly, it can take the role of the GAME MASTER, who is the narrator and will guide you through the experience.
  • Invite your friend: you can also invite your friends to play with you. They can take the role of other characters.
  • Easy to program: We can instruct the GAME MASTER bot using human language. No matter if we are playing a table top role playing or a make-believe gameshow.

Personalized Learning Journey

Onboarding
A virtual assistant will gather useful information about learners' level, objectives and desired pace to build a learner profile.
AI Planner
The AI-powered planner will generate a personalized learning plan periodically, with considerations for the learner's profile, learning history and request for refinement.

The planning process will also be steered by some heuristics and some secret sauce derived from the best practices of language learning.

Dynamic Content Generation

Immersive: Story-driven
  • The learning materials will be generated dynamically based on the story setting defined by the learner.
  • All the escalations will be made according to learner's interactions.
  • The exercises will focus more on the learning aspects. But the story will still be used as contexts or themes.
Result-oriented
  • Learning materials and exercises will use vocabulary and grammar structures relevant to learners' level.
  • Exercises will be adjusted to help learner follow the learning plan. And avoid demotivate learners.
  • More types of exercises will be unlocked when learner's level is high enough.
Gamification
  • The quest, achievements and leaderboard will be as immersive as possible.
  • We will reward learners' actions that actually help them progress. Not just for the sake of retention.
Videos
Explanation video
Proof of concept

The overall experience

Imagine a magic book that can write itself. With a personal 1-on-1 tutor living inside.

Our Team

Dat Duong
Technical CEO
Louis Vu
CMO
CN
PO
Lucy Tran
Partnership Manager
Phone: (+84)902146019
Email: dat@gamefox.vn
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